The North American release of Echochrome is only available on the PlayStation Network. The game was released in Japan on March 19, 2008, on UMD and for download on the PlayStation Store, with a demo released on the Japanese PlayStation Network on March 6, 2008. This behavior forms one of the most compelling aspects of the game because the player must deliberately interpret the three-dimensional world as if it were two-dimensional to determine where the character will land. It then falls downwards to whatever appears to be below it, or off the bottom of the screen to be rematerialized at a previous position. Similarly, if discontinuous shapes or parts of the same shape appear, from the chosen camera angle, to form a continuous path, the character will traverse from one to the other.Īlthough the character cannot step off the surface of a shape, there are certain points where it may hop off or fall. The unique aspect of the game is that the path can be altered merely by rotating the shapes and viewing them from a different perspective: for instance, if a gap or obstacle is obscured, the character will behave as if the path continues behind the object which currently, obscures the gap or obstacle from view. However, the character cannot be directly controlled by the player: it moves autonomously, following a path along the surface of each shape in a manner that keeps the path's boundary on the character's left (that is, in order of preference, turning left, proceeding straight ahead, turning right, or turning back on itself). When the last marked position has been visited, one last echo appears, which the player must reach to finish the level: scoring is simply a matter of timing completion of each level (or a course containing several levels). The objectives are marked by shadows ("echoes") of the moving character. Gameplay Įchochrome requires the player to control a moving character-which resembles an articulated wooden artist's mannequin-to visit, in any order, particular locations on the surfaces of collections of three-dimensional shapes. The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki-an engine that determines what is occurring based on the camera's perspective.Įchochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010. The world is occupied by Oscar Reutersvärd's impossible constructions. The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. Echochrome, is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP).
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